Section 593.2. Wagers; die ranking  


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  • (a) All wagers shall be made before the dice are shaken by the dealer.

    (b) Wagers shall be made by placing value chips or plaques on the appropriate areas of the layout. Verbal wagers accompanied by cash may not be accepted.

    (c) Only players who are seated at a High Roll Dice table may place a wager at the game. Once a player has placed a wager, that player shall remain seated until the completion of the round of play.

    (d) For High Roll Dice, a die with a value of 1, or ace, is the highest in rank followed by a 6, 5, 4 and 3, with a 2 being the lowest value die.

    (e) The following wagers are authorized in High Roll Dice:

    (1) To participate in a round of play, each player shall place a Pip Street Wager on any or all of the depictions of six dice contained at the top of the player’s wagering area. For purposes of the Pip Street Wager, the player is wagering on which die face will occur the greatest number of times in the first roll. For example, if a dealer throws:

    (i) Three 6s and four 4s, the 4s occurred the most during the first roll.

    (ii) Three 6s and three 1s, the 1s occurred the most as an ace has a higher value than a 6 for purposes of High Roll Dice.

    (2) After placing a Pip Street Wager, a player may place a Like Kind Boulevard Wager equal to the player’s Pip Street Wager on any or all of the numbered circles two through eight. For purposes of the Like Kind Wager, the player is wagering on how many of the most matching dice will be rolled on the first roll. For example, if a dealer throws:

    (i) Three 6s and four 1s, the result would be four matching dice, or a four-of-a-kind.

    (ii) Five 2s and three 1s, the result would be five matching dice, or a five-of-a-kind.

    (3) If a player placed a Like Kind Boulevard Wager, the player may also place on the extra-roll sensor an Extra Roll Wager, equal to the player’s Like Kind Boulevard Wager. An Extra Roll Wager will entitle the player to an additional throw of nonmatching dice. For example, if a dealer threw two 6s and four 1s on the first throw and two additional 1s on the second roll, there would be a total of six matching dice, or a six-of-a-kind.

    (4) A player may place a Millionaire Row Wager on either or both of the numbered nine or ten circles. For purposes of the Millionaire Row Wager, the player is wagering that all nine or ten dice will match on the first roll. The Millionaire Row Wager may not be more than $1.