Title 58—RECREATION PENNSYLVANIA GAMING CONTROL BOARD [ 58 PA. CODE CH. 593 ] High Roll Dice; Temporary Regulations [44 Pa.B. 6773]
[Saturday, October 25, 2014]The Pennsylvania Gaming Control Board (Board), under its general authority in 4 Pa.C.S. § 13A03(b) (relating to temporary table game regulations) and the specific authority in 4 Pa.C.S. § 13A02(1) and (2) (relating to regulatory authority), adds Chapter 593 (relating to High Roll Dice) to read as set forth in Annex A.
Purpose
High Roll Dice is a banked, Craps-style game in which players wager on the outcome of the ten dice thrown.
Explanation of Chapter 593
Section 593.1 (relating to High Roll Dice table; physical characteristics) contains the requirements pertaining to the table layouts and other equipment used in the play of the game.
Section 593.2 (relating to wagers; die ranking) specifies which wagers are authorized for use at the game and when those wagers are to be placed. This section also addresses the ranking of the dice.
Section 593.3 (relating to dice; shaker) provides the dice and shaker specifications.
Section 593.4 (relating to procedure for completion of each round of play) specifies the how the dice are to be shaken, how the dealer is to evaluate the winning combination of dice, and the procedures for the collection of losing wagers and paying out of winning wagers.
Sections 593.5 (relating to payout odds) addresses the payout odds for permissible wagers.
Section 593.6 (relating to surveillance coverage; minimum staffing; training) specifies surveillance coverage, minimum staffing requirements for the game and dealer training.
Affected Parties
This temporary rulemaking will allow certificate holders an additional option on how to conduct table games at their licensed facilities.
Fiscal Impact
Commonwealth. The Board does not expect that this temporary rulemaking will have fiscal impact on the Board or other Commonwealth agencies. Internal control procedures submitted by certificate holders regarding table games Rules Submissions will be reviewed by existing Board staff.
Political subdivisions. This temporary rulemaking will not have direct fiscal impact on political subdivisions of this Commonwealth. Host municipalities and counties benefit from the local share funding that is mandated by the act of January 7, 2010 (P. L. 1, No. 1).
Private sector. This temporary rulemaking will give certificate holders some additional flexibility as to how they conduct table games. It is anticipated that this temporary rulemaking will have an impact only on certificate holders, which are not small businesses.
General public. This temporary rulemaking will not have direct fiscal impact on the general public.
Paperwork Requirements
If a certificate holder elects to offer new games for play at the licensed facility, the certificate holder will be required to submit an updated Rules Submission form and gaming guide reflecting the changes.
Effective Date
This temporary rulemaking will become effective upon publication in the Pennsylvania Bulletin.
Public Comments
While this temporary rulemaking will be effective upon publication, the Board is seeking comments from the public and affected parties as to how these temporary regulations might be improved. Interested persons are invited to submit written comments, suggestions or objections regarding this temporary rulemaking within 30 days after the date of publication in the Pennsylvania Bulletin to Susan A. Yocum, Assistant Chief Counsel, Pennsylvania Gaming Control Board, P. O. Box 69060, Harrisburg, PA 17106-9060, Attention: Public Comment on Regulation #125-185.
Contact Person
The contact person for questions about this temporary rulemaking is Susan A. Yocum, Assistant Chief Counsel, (717) 346-8324.
Regulatory Review
Under 4 Pa.C.S. § 13A03(b), the Board's authority to adopt temporary regulations governing the rules of new table games does not expire. Additionally, temporary regulations adopted by the Board are not subject to sections 201—205 of the act of July 31, 1968 (P. L. 769, No. 240) (45 P. S. §§ 1201—1205), known as the Commonwealth Documents Law (CDL), the Regulatory Review Act (71 P. S. §§ 745.1—745.12a) and sections 204(b) and 301(10) of the Commonwealth Attorneys Act (71 P. S. §§ 732-204(b) and 732-301(10)). These temporary regulations expire 2 years after publication in the Pennsylvania Bulletin.
Findings
The Board finds that:
(1) Under 4 Pa.C.S. § 13A03(b), the temporary regulations are exempt from the requirements of the Regulatory Review Act, sections 201—205 of the CDL and sections 204(b) and 301(10) of the Commonwealth Attorneys Act.
(2) The adoption of the temporary regulations is necessary and appropriate for the administration and enforcement of 4 Pa.C.S. Part II (relating to gaming).
Order
The Board, acting under 4 Pa.C.S. Part II, orders that:
(1) The regulations of the Board, 58 Pa. Code, are amended by adding §§ 593.1—593.6 to read as set forth in Annex A.
(2) The temporary regulations are effective October 25, 2014.
(3) The temporary regulations will be posted on the Board's web site and published in the Pennsylvania Bulletin.
(4) The temporary regulations are subject to amendment as deemed necessary by the Board.
(5) The Chairperson of the Board has certified this order and Annex A and shall deposit them with the Legislative Reference Bureau as required by law.
WILLIAM H. RYAN, Jr.,
ChairpersonFiscal Note: 125-185. No fiscal impact; (8) recommends adoption.
Annex A TITLE 58. RECREATION PART VII. GAMING CONTROL BOARD Subpart K. TABLE GAMES CHAPTER 593. HIGH ROLL DICE Sec.
593.1. High Roll Dice table; physical characteristics. 593.2. Wagers; die ranking. 593.3. Dice; shaker. 593.4. Procedure for completion of each round of play. 593.5. Payout odds. 593.6. Surveillance coverage; minimum staffing; training. § 593.1. High Roll Dice table; physical characteristics.
(a) High Roll Dice shall be played at a table having betting positions for five players on one side of the table and a place for the dealer on the opposite side of the table.
(b) The layout for a High Roll Dice table shall be submitted to the Bureau of Gaming Operations and approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:
(1) The name or logo of the certificate holder.
(2) At each betting position:
(i) For the Like Kind Boulevard Wagers, seven circles containing the numbers two of a kind through eight of a kind.
(ii) For the Millionaire Row Wagers, two circles containing the numbers nine of a kind and ten of a kind and the inscription ''First Roll Side Bet.''
(iii) For the Pip Street Wagers, a depiction of six dice displaying a value of one through six with the two-spot die farthest to the player's left and the one-spot die farthest to the player's right.
(iv) An inscription advising players that all Pip Street, Like Kind Boulevard and Extra Roll Wagers must be of equal value.
(v) An extra-roll sensor for the placement of the Extra Roll Wager.
(3) The payout odds, in accordance with § 593.5 (relating to payout odds), for all permissible wagers offered by the certificate holder. If the payout odds are not on the layout, a sign identifying the payout odds shall be posted at each High Roll Dice table.
(4) A throw box set into the surface of the High Roll Dice table. The throw box layout must contain an area for the placement of dice labeled ''Ace'' through ''Six'' with the ''Ace'' box farthest to the left of the dealer and the ''Two'' box farthest to the right of the dealer.
(c) The High Roll Dice table must have an electronic system for the placement of Extra Roll Wagers. The electronic system must include:
(1) A wagering device at each betting position that acknowledges or accepts the placement of the Extra Roll Wager.
(2) A device that controls or monitors the placement of Extra Roll Wagers at the gaming table, including a mechanism, such as a lock-out button, that prevents the recognition of any Extra Roll Wager that a player attempts to place after the dealer has announced ''no more bets.''
(d) Each High Roll Dice table must have a drop box with a tip box attached on the same side of the gaming table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g).
§ 593.2. Wagers; die ranking.
(a) All wagers shall be made before the dice are shaken by the dealer.
(b) Wagers shall be made by placing value chips or plaques on the appropriate areas of the layout. Verbal wagers accompanied by cash may not be accepted.
(c) Only players who are seated at a High Roll Dice table may place a wager at the game. Once a player has placed a wager, that player shall remain seated until the completion of the round of play.
(d) For High Roll Dice, a die with a value of 1, or ace, is the highest in rank followed by a 6, 5, 4 and 3, with a 2 being the lowest value die.
(e) The following wagers are authorized in High Roll Dice:
(1) To participate in a round of play, each player shall place a Pip Street Wager on any or all of the depictions of six dice contained at the top of the player's wagering area. For purposes of the Pip Street Wager, the player is wagering on which die face will occur the greatest number of times in the first roll. For example, if a dealer throws:
(i) Three 6s and four 4s, the 4s occurred the most during the first roll.
(ii) Three 6s and three 1s, the 1s occurred the most as an ace has a higher value than a 6 for purposes of High Roll Dice.
(2) After placing a Pip Street Wager, a player may place a Like Kind Boulevard Wager equal to the player's Pip Street Wager on any or all of the numbered circles two through eight. For purposes of the Like Kind Wager, the player is wagering on how many of the most matching dice will be rolled on the first roll. For example, if a dealer throws:
(i) Three 6s and four 1s, the result would be four matching dice, or a four-of-a-kind.
(ii) Five 2s and three 1s, the result would be five matching dice, or a five-of-a-kind.
(3) If a player placed a Like Kind Boulevard Wager, the player may also place on the extra-roll sensor an Extra Roll Wager, equal to the player's Like Kind Boulevard Wager. An Extra Roll Wager will entitle the player to an additional throw of nonmatching dice. For example, if a dealer threw two 6s and four 1s on the first throw and two additional 1s on the second roll, there would be a total of six matching dice, or a six-of-a-kind.
(4) A player may place a Millionaire Row Wager on either or both of the numbered nine or ten circles. For purposes of the Millionaire Row Wager, the player is wagering that all nine or ten dice will match on the first roll. The Millionaire Row Wager may not be more than $1.
§ 593.3. Dice; shaker.
(a) High Roll Dice shall be played with ten 19 mm dice. Dice used in the play of the game shall comply with § 603a.12(a)(2)—(10) and (d) (relating to dice; physical characteristics) and the receipt and inspection requirements in § 603a.13 (relating to dice; receipt, storage, inspection and removal from use).
(b) High Roll Dice shall be played with a dice shaker, approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment), which shall be used to shake the ten dice to arrive at the winning combinations. The dice shaker shall be designed and constructed to maintain the integrity of the game and must:
(1) Be capable of effectively shaking ten dice. Dice that have been placed in a dice shaker for use in gaming may not remain on a table for more than 24 hours.
(2) Have the name or logo of the certificate holder imprinted or impressed thereon.
(c) The dice shaker is the responsibility of the dealer and may not be left unattended while at the table.
(d) A shaker and ten dice shall be present at the High Roll Dice table for gaming.
§ 593.4. Procedure for completion of each round of play.
(a) After all players have placed their wagers, the dealer shall announce ''no more bets'' and if any player placed an Extra Roll Wager use the electronic device to prevent the placement of additional Extra Roll Wagers. If any Extra Roll Wagers have been made, the dealer shall collect the wagers and place them in the table inventory container.
(b) The dealer shall cover and shake the shaker containing the dice at least three times to cause a random mixture of the dice. The dealer shall then simultaneously throw the dice into the throw box. A roll of the dice shall be invalid if any of the dice go off the table or if one die comes to rest on top of the other.
(c) In the event any of the dice do not land flat on the table (for example, one edge of the die is resting cocked on a stack of chips), the side directly opposite the side that is resting on the chips or other object shall be considered uppermost or skyward. If more than one side of a die is resting on a stack of chips or other object, the roll shall be void and the dice shall be placed back in the throw cup, shaken and rethrown.
(d) When the dice come to rest from a valid throw, the dealer shall call out which die of the highest value occurs the most.
(e) After the first roll, the dealer shall announce to the players the matching dice of the highest value. After announcing the winning combination, the dealer shall move all matching dice of the highest value into the corresponding box on the throw box layout. For example, if there were four 5s, three 6s and two 1s and one 4, the dealer shall move the four 5s into the box on the throw layout labeled ''Five.'' To move the dice to the designated area on the throw box layout, the dealer shall leave the dice exposed and may not cover the dice or impede surveillance's ability to view the dice at any time the dice are on the throw box layout.
(f) The dealer shall then settle each player's first roll wagers as follows:
(1) The dealer shall collect the player's losing Pip Street Wagers and pay out all winning Pip Street Wagers in accordance with § 593.5(a) (relating to payout odds). For example, if a player placed a Pip Street Wager on the 5 die and the 2 die and the dealer threw four 5s, three 6s and two 1s and one 4, the dealer shall collect the losing Pip Street Wager placed on the 2 die and pay out the winning Pip Street Wager placed on the 5 die.
(2) For the Like Kind Wager, if a player:
(i) Did not place an Extra Roll Wager, the dealer shall collect the player's losing Like Kind Boulevard Wagers and pay out any Like Kind Boulevard Wagers in accordance with § 593.5(b). For example, if the dealer threw four 5s, three 6s and two 1s and one 4, the dealer shall collect all Like Kind Wagers that were not placed on the four-of-a-kind circle and pay out any winning wagers that were placed on the four-of-a-kind circle.
(ii) Also placed an Extra Roll Wager, the dealer shall pay out any winning Like Kind Boulevard Wagers in accordance with § 593.5(b) and collect a player's losing Like Kind Boulevard Wagers that have no possibility of winning with an extra roll. For example, if a player wagered on the three-of-a-kind, a four-of-a-kind and a five-of-a-kind and a four-of-a-kind was thrown on the first throw, the dealer shall pay the winning four-of-a-kind, collect the Like Kind Wager placed on the three-of-a-kind and leave the player's wager on the five-of-a-kind on the table layout until it is resolved in accordance with subsection (g).
(3) The dealer shall then settle the player's Millionaire Row Wagers by collect any losing wagers and pay out any winning wagers in accordance with § 593a.5(c). For example, if nine matching dice were thrown on the first throw, the dealer shall collect all Millionaire Row Wagers that were not placed on the nine-of-a-kind and pay out any winning Millionaire Row Wagers that were placed on the nine-of-a-kind circle.
(g) If any player placed an Extra Roll Wager, the dealer shall then collect all dice except those of the highest value that were placed on a designated number on the throw box layout and place them in the shaker. For example, if the dealer threw three 6s, three 4s, two 2s and two 1s in the first throw, the three 6s would be placed on the ''Six'' in the throw box layout. The dealer would collect the three 4s, two 2s and the two 1s, place them in the shaker, shake and throw the remaining dice in accordance with subsections (b) and (c).
(h) When the dice come to rest from a valid throw, the dealer shall call out the number of additional dice that match the highest number of matched dice thrown in the first throw. For example, if after the first throw three 6s were placed on the ''Six'' in the throw box layout and on the second throw an additional two 6s were thrown, the extra roll would result in a total of a five-of-a-kind. The dealer shall collect any losing Like Kind Boulevard Wager and pay out any winning Extra Roll, or Second Roll, Wagers in accordance with § 593.5(d), provided that if a player was paid out on a winning Like Kind Wager after the first roll, the player may not be paid out on the second roll for the same number. For example, if a player placed a winning Like Kind Wager on the four-of-a-kind and if no additional matching dice were thrown on the second roll, the player may not be paid out for the four-of-a-kind for the Extra Roll Wager.
§ 593.5. Payout odds.
(a) The certificate holder shall pay out winning Pip Street Wagers at the following odds:
Die Value with
Most MatchesPayout Odds Two 6 to 1 Three 6 to 1 Four 5 to 1 Five 4 to 1 Six 4 to 1 One/ace 3 to 1 (b) The certificate holder shall pay out winning Like Kind Wager at the following odds:
Payout Odds Eight-of-a-kind 5,000 to 1 Seven-of-a-kind 400 to 1 Six-of-a-kind 30 to 1 Five-of-a-kind 4 to 1 Four-of-a-kind 1 to 1 Three-of-a-kind 3 to 5 Two-of-a-kind 12 to 1 (c) The certificate holder shall pay out winning Millionaire Row Wagers at the following odds:
Payout Ten-of-a-kind $1,000,000 Nine-of-a-kind $50,000 (d) The certificate holder shall pay out winning Extra Roll (Second Roll) Wagers at the following odds:
Payout Odds Eight-of-a-kind 50 to 1 Seven-of-a-kind 10 to 1 Six-of-a-kind 4 to 1 Five-of-a-kind 2 to 1 Four-of-a-kind 1 to 1 Three-of-a-kind 8 to 1 § 593.6. Surveillance coverage; minimum staffing; training.
(a) A certificate holder offering High Roll Dice shall have at least two stationary cameras for each table with one camera covering the throw box and one camera covering the remainder of the table.
(b) A certificate holder shall maintain at least one dealer for each High Roll Dice table.
(c) A floorperson may not supervise more than four tables comprised of any combination of banking table games excluding:
(1) Baccarat.
(2) Midibaccarat.
(3) Craps.
(4) Mini-Craps.
(5) Pai Gow.
(6) Three Dice Football.
(d) A dealer who has completed a course of training in accordance with § 611a.3(a) (relating to employee training by certificate holders) and would like to be trained to deal High Roll Dice shall successfully complete 10 hours of training. Provided that a dealer who has successfully completed a course of training in Craps does not need to complete an additional 10 hours of training prior to dealing High Roll Dice. Dealers shall complete a table test required under § 611a.5 (relating to table test; employee personnel file) prior to dealing High Roll Dice on the gaming floor.
[Pa.B. Doc. No. 14-2184. Filed for public inspection October 24, 2014, 9:00 a.m.]